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Advanced Combat EnemyAI is a complete tool for making combat AIs for all types of hack and slash games, from souls like games to samurai hack and slash games.** Note: Contents shown in the videos and screenshots are only for demonstration purposesand are not included with the asset.A Must-have for developers making souls-like games.Whether you are making a third-person hack and slash game or top-down RPGs, our Advanced Combat EnemyAI asset has got you covered. Our asset contains all the important features you require in an EnemyAI, such as beautiful horde management without all the navmesh agents piling on top of one another. Our EnemyAIs lunges towards the player, fires arrows at the player, and even dashes away from the player.The Power of Randomness:All the actions of our EnemyAI are calculated randomly giving the player the sense of a very intelligent AI without making the player feel bored.Some features of our EnemyAI :Supports Range based attacks.Tries to surround the player.Very sophisticated horde management.Dashes away from the player.It can perform a lunging attack if the player is a certain distance away.It can also perform actions like stopping and shooting arrows or firing crossbows if the player is a certain distance away.All the actions are randomly calculated without any chance of repetitions.Very easy on performance, suitable for mobile devices along with PCs and consoles.
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