Hidden temple behind waterfall and cave inside. Build whatever you want with high-quality photogrammetry scans. Included map.All render pipeline versions are now supported from Unity 6 onward. Please read the documentation, watch the video tutorial, or check the instructions included in the project’s main folder to learn how to switch it. All screens and videos are from the HDRP version, which is our default; other pipelines may have a different lighting appearance.Support & Community: General Documentation | Discord | YouTube | Find Us On WebHQ Video: WalkthroughPackage Includes:Ready-to-use demo sceneOverview map with organized assetsHighly detailed assets based on photogrammetryHigh-quality photogrammetry scans like rocks, cobblestones, altar, sculpture. The included map can show you what you can do underground. But of course, you can use this also normally outdoors and blend with the landscape.Most of the cliffs are open meshes but we added for you 8 closed versions. Now it is even easier to build a cave!Updates / Changelog:Update 01 [06.2025] - We have added support for all RP in one project since Unity 6Number of textures:46 (Color, Normal for all assets and for some of them also Occlusion, Roughness, Metallic, Emissive).Roughness is generated from colour texture.Texture Resolutions:4096 for larger objects2048 most props2048 terrainTypes of materials and texture maps (e.g., PBR):Global base materials with instances. Roughness is generated from albedo texture.Statistics:Number of materials and material instances: 31Number of meshes/prefabs: 36Polygon count of [Sculpture_01]: 7572 trianglesMinimum polygon count: 4 trianglesMaximum polygon count: 25,279 trianglesLOD information: Yes, Auto-generatedRigging: No




