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(HDRP)Physical Inventory System brings your UI items to life. They move and collide inside your bag/storage and you can actually see them inside. Upgrade your game experience with more immersion!Here's the BIRP or URP version.-----------------------------------------------------------------------------------------------RequiredThis asset uses the new input system package, the demoteam hair package and is suitable for any kind of games.To add the Demoteam hair package use Add package from git URL (in the Package Manager) and type this url:https://github.com/Unity-Technologies/com.unity.demoteam.hair.gitIt makes Suzanne hairy."Procedural Terrain System uses JosephinSlab-Regular(Font) under SIL Open Font License; see Third-PartyNotices.txt file in package for details."-----------------------------------------------------------------------------------------------SummaryThis system is made to add immersion to your game by implementing an easy inventory system with rigidbody items that you can collide, interact, transfer, pickup and take out of your inventory. You can easily add more items as you need, as you can see in my video tutorial.Bring more interaction to your players with some physical items inside a physical storage.-----------------------------------------------------------------------------------------------Link to documentationDocumentationItch.io pageDiscord answer channellinktr.ee/electorchPhysical Inventory System - Item Rigidbody - Transfer Items - Stackable/Display quantityThis asset includes:OrbitCamera.cs script for the cameraInputManager.cs for the new Input SystemPlayerMasterMov.cs for the player movement and actions9 custom scripts for the Inventory systemCanvasCamera.cs to set camera on all canvasCustomImage.cs to create a custom gridCustomImageEditor.cs to spawn the custom grid (Video tutorial for the CustomImage)Items model : Sword, Cudgel, Star, Suzanne and GlassesBag model and lowpoly bag (for the collision) with animationChest model with animationA star shaderStrand based hairRope simulationCamera monitoring
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