Worried about optimizing mobile games?
Perhaps your game project is in the late stage, and you are facing the following problem: the mobile phone is very hot when running the game. Your game fps is too low.
Damn pbr!
Try this, maybe it can help you.
Convert PBR to Blinn-phong workflow tool.
If your scene uses a lot of PBR materials, I think you will like it.
The tool can be used under the built-in pipeline, URP and HDRP.
Provide built-in pipeline and test scenarios and shaders under URP.
Performs well in linear space!
Can't guarantee it's exactly the same. But you can get a very similar blinn-phong implementation.