【パブリッシャー丸ごとセール第104弾】9月27日 0:00 〜 10月3日(木) 23:59まで
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『Pose AI』$44 => FREE(10月3日 23:59まで無料)
クーポンコード:AIKODEX
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで 《 水曜日まで 》
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【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月1日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル NEW!!
アセットストアでキーを引き換える方法はこちら
$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
These Mythical Characters are rigged and animated characters with PBR materials. Each of them has 11 animations. The geometries are optimized with 3 LODs for better performance.These characters can be enemies and friendly characters in different types of projects.Best use cases for games in genres: Real-Time Strategy, Multiplayer online battle arena, Tactical RPG, etc.The target platforms are from mobile to PC.All characters have similar heights, around 2 meters. So you can scale and fit it to the project needs----- CERBERUS -----Technical InformationGeometry:LOD0:Tris: 6746 Verts: 3423LOD1:Tris: 3858 Verts: 1979LOD2:Tris: 2620 Verts: 1360------------------------------------------------------------------------------TexturesCerberus_albedo.pngCerberus_metallic_smoothness_ao.pngCerberus_normal.pngCerberus_emissive.pngResolution is 4096x4096You can always change the resolution to lower according to the requirements of your project------------------------------------------------------------------------------Skin and Animations32 bones, max 5 bones affected for a vertexList of animations:Cerberus-idle_01Cerberus-idle_02Cerberus-walkCerberus-runCerberus-skillstartCerberus-attackCerberus-skillendCerberus-damage_01Cerberus-damage_02Cerberus-death_01Cerberus-death_02All animations are stored in a single *.fbx fileAll keyframes are written in Readme file in *.txt----- IMP -----Technical InformationGeometry:LOD0:Tris: 5694 Verts: 2911LOD1:Tris: 3274 Verts: 1691LOD2:Tris: 1968 Verts: 1037------------------------------------------------------------------------------TexturesImp_albedo.pngImp_metallic_smoothness_ao.pngImp_normal.pngImp_emissive.pngResolution is 4096x4096You can always change the resolution to lower according to the requirements of your project------------------------------------------------------------------------------Skin and Animations34 bones, max 4 bones affected for a vertexList of animations:-idle_01-idle_02-walk-run-skillstart-attack-skillend-damage_01-damage_02-death_01-death_02All animations are stored in a single *.fbx fileAll keyframes are written in Readme file in *.txtTechnical InformationGeometry:LOD0:Tris: 9466 Verts: 4863LOD1:Tris: 4630 Verts: 2466LOD2:Tris: 3079 Verts: 1697------------------------------------------------------------------------------TexturesMinotaur_albedo.pngMinotaur_metallic_smoothness_ao.pngMinotaur_normal.pngResolution is 4096x4096You can always change the resolution to lower according to the requirements of your project------------------------------------------------------------------------------Skin and Animations29 bones, max 5 bones affected for a vertexList of animations:-idle_01-idle_02-walk-run-skillstart-attack-skillend-damage_01-damage_02-death_01-Death_02All animations are stored in a single *.fbx fileAll keyframes are written in Readme files in *.pdf and *.txt----- MINOTAUR -----Technical InformationGeometry:LOD0:Tris: 9466 Verts: 4863LOD1:Tris: 4630 Verts: 2466LOD2:Tris: 3079 Verts: 1697------------------------------------------------------------------------------TexturesMinotaur_albedo.pngMinotaur_metallic_smoothness_ao.pngMinotaur_normal.pngResolution is 4096x4096You can always change the resolution to lower according to the requirements of your project------------------------------------------------------------------------------Skin and Animations29 bones, max 5 bones affected for a vertexList of animations:-idle_01-idle_02-walk-run-skillstart-attack-skillend-damage_01-damage_02-death_01-Death_02All animations are stored in a single *.fbx fileAll keyframes are written in Readme file in *.txt------------------------------------------------------------------------------You can send your questions and suggestions torvga.studio@gmail.com
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