Sorting Layer Organizer Plus
AHAKuo Creations
$6.59
$8.79
25%OFF
(no ratings)
Date |
Price |
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日時 |
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02/03(2022) |
0.0 |
02/03(2022) |
0.0 |
07/25(2022) |
17.59 |
09/23(2022) |
8.79 |
08/02(2024) |
6.59 |
11/21(2024) |
6.59 |
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Sorting Layer Order Plus simplifies organizing all types of renderers, ensuring easy management and dynamic parallax effects. All in one neat system.The example scene in this system uses a Cinemachine camera. Make sure to import Cinemachine into your project if you don't have it so the example works. This is only needed if you need to check the example.✨ Sorting Layer Order Plus ✨ is a powerful tool designed to help you organize and sort all types of renderers based on hierarchy order. It also includes a z-axis sorter for creating parallax effects in perspective camera views.💎 Sorting Order and Sorting Layer Name 💎Sort multiple renderers by their hierarchy position.Customize sorting layer names and starting index.Manage nested renderers easily and rename nests for clarity.👓 Perspective Parallax Setup 👓Automatically move objects in the z-axis for parallax effects.Adjust object distance with simple hierarchy changes.Dynamically add or remove objects and adjust distances seamlessly.🤷♀️ Still unsure? Answer these questions 🤷♀️Struggling with managing multiple renderers?Does Unity's Sorting Group system fall short with 100+ renderers?Are you handling multiple rooms with various layers?Are you daunted by z-axis adjustments for perspective parallax setups?If you answered yes to most of these questions, Sorting Layer Order Plus is for you! 🙌Hierarchical Sorting: Organize all types of renderers (Sprites, Meshes, Particles) based on their position in the hierarchy.Custom Sorting Layer: Set and change the sorting layer name and starting index dynamically.Parallax Effect: Create dynamic parallax effects with a z-axis sorter for perspective cameras using a simple slider.Nested Renderer Management: Easily manage groups of renderers and rename nests for better organization.Compatibility: Supports Unity 2020.3.15+ and all render pipelines (Built-in, URP, HDRP).Dynamic Adjustments: Add or remove objects and automatically adjust distances.