Nonon Zone CharacterController (WOW like) and Playground
Nonon Zone
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Extendable Character Controller with WOW like movement and huge playground and simple elements.
Completely prepared for Unity Multiplayer.Using new Input System und Animation Rigging PackagesThe Character Controller can walk, run, variable jump, slide down a slope, fly and swim. Its behavior and its movement is like in the famous MMORPG World of Warcraft.Also all surrounding features are implemented like IK_Bone Rigging and weapon attachement.Everything is embedded in a huge playground where all interacting elements can be tested and for fun a mini game is implemented with a few quests.The character movement is implemented with RigidBody movement (preparation for Rigidbody Network Movement).Character Controller with new Input System and Rigging PackageWOW like movement and camera positioningReplaceable Character Model supported with Editor ScriptsEditor Menu to easily setup a new scene or place elements or do the rigging on the characterGameEvents implementation to react to the surroundingGame Controller to instantiate the Player PrefabZone traversal. The player and its childs are kept while travers into a new scenePrepared Sound components on the characterPlayable mini game to demonstrate the abilitiesSimple Elements like moving plattforms, portal pairs, Zone Portals, Enemies, Loot and destroyable cubesReusable effects like replacing Materials at start of player or at death of enemy. Or getting gold effect at death of enemies.NononZone Object with Object Types. The behaviour of the Player and other objects is tied to these TypesCamera is implemented with Cinemachine - 3rd Person and 1st Person ViewAim Control with target detection