【パブリッシャー丸ごとセール第101弾】9月6日 0:00 〜 9月12日(木) 23:59まで
Archanor VFXのアセット50%オフ
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『Super Confetti FX』$11 => FREE(9月12日 23:59まで無料)
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【September Surprise sale】⏰️ 9月5日 〜 9月18日 23:59まで NEW!!
9月のサプライズセールが始まりました🎉 ゲーム開発に役立つ200以上のアセットが50%オフ
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クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『GAME CREATOR MEGA BUNDLE』 ⏰️ 9月11日(水) 3時まで
RPGツクールやUnity2Dゲーム開発に使える100以上のアセットバンドル
価格:$20で110アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
Add realistic and quick flight physics to your project.The Versatile Aerodynamics Package is a set of physics behaviors which implement flight in your Unity project. This package strikes a balance between ease-of-use and realism. It accomplishes this with its primary component, the Aerodynamics class, which simulates a simple idealized wing using thin airfoil theory. There are no fictitious forces here, everything from the ailerons to the elevators to the main wings are calculated by real lift and drag formulas.You can arrange multiple wing objects in any orientation and shape you want and the simulation will be able to follow. It is designed to be easy to set up and highly adaptable. You can even use it to make a windmill.The package also includes some additional behaviors, such as an input controller and a propulsion script to help configure an aircraft, which is the primary use case for this package but by no means the only one.This package does require you to make some manual inputs and judgements when configuring your wings, such as calculating your own wing area for example. There are helpful resources for this in the documentation. But, after learning some basic principles of aviation anybody should be able to make a flyable aircraft with this package.This package includes:A behavior which simulates the physics of flight, inluding: drag, stalling, wind, and the ability to approximate just about any shape or orientation of wings.An intermediary class between your own user control scheme and the movement of control surfaces for an airplane.*A basic engine behavior which can be used to simulate propellors or jets.A small demo scene with a preconfigured airplane that you can fly around.*You will be expected to have your own way of handling user inputs which you can then easily feed into the my Controller class as yaw, pitch, roll, and throttle inputs.Hopefully this package has everything you need to get fun and realistic planes in your project, or serve as a platform for you to expand on. Happy flying!Forum Pagehttps://forum.unity.com/threads/versatile-aerodynamics-package.1268006Link to documentationhttps://docs.google.com/document/d/1RpRF8Hji5023SNBIFiTBj8e_u1GiBtgGmOiOQfZ8JN4/edit?usp=sharingFeatures1 behaviors which utilize unity's built-in physics engine to simulate Aerodynamics3 behaviors that combine to create a flyable aircraft in any existing unity projectA demo scene with a ready-to-fly aircraft showing how all the parts work together
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