Use Timeline to blend material properties.The package includes two custom tracks:* The Material Track edits properties of a material directly, changing it everywhere in the scene.* The Renderer Track overwrites a selection of a renderer's material slots, thus changing only one specific object. Material Property Blocks are used, so instancing isn't broken.Both tracks feature:* Layers (a.k.a. Override Tracks)* Clip extrapolation* Set/Blend Float/Range/Color/Vector* Set/Blend Texture2D/RenderTexture* Set/Blend Texture Tiling/Offset* Set Texture3D* Set CubeMapAll blending can be done between two clips, or with the original value set in the material.