Quantum Console is a powerful and easy to use in-game command console. By simply adding [Command] to your code you can add your own commands and dev cheats to the console!The prefab Quantum Console (SRP) should be used for all render pipelines other than built-inSupport: Email | Discord | Issue Tracker | Twitter | Docs | Forum | DemoHave any queries? Feel free to contact support to help determine if Quantum Console is the solution for you! Check out a few of the awesome games that were Made with QC.What can it be used for?Including, but not limited to:- Flexible QA tools- Development cheats for testing- Debugging assistance- In game cheat codes- Adaptable to any projectCommand Features:- Static and non-static commands- Command overloads and default parameters- Generic commands- Async commands- Interactive commands with coroutine-like actions- Generate commands at runtime with lambda commands- Supports functions, properties, fields and delegates- Per command platform black/whitelist- Easy to use- Full C# source includedConsole Features:- Contextual autocompletion for commands, enums, GameObjects and more- Display Debug.Log messages in the console- Highly customisable- Custom theme system- Text Mesh Pro supportExample Built In Commands:- call-static/call-instance: call any C# method or property in your project- man: generates a user manual for a specified command- exec: compiles an executes C# code at runtime- #define: defines and creates a user macro- instantiate: instantiates a copy of an object- destroy: destroys an object- get-object-info: gets the transform and component data of an objectRequires TMP (enabled by default)Quantum Console includes open source components under the permissive licenses MIT and OFL - see the 'Third-Party Notices.txt' file for details.