【パブリッシャー丸ごとセール第95弾】7月26日 0:00 〜 8月1日(木) 23:59まで
Finalbossのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Pop It 3d Fidget, two players game with AI』$108.90 => FREE(8月1日 23:59まで無料)
クーポンコード:FINALBOSS
【第 2 回 Dev Days of Summer】⏰️ 7月31日 23:59まで (第1周 / 全4週)NEW!!
Unityアセットストアの夏セール開催!
毎週、3名のクリエイターがアセットストアで紹介され、それぞれの厳選アセットが半額になる夏の特大セール
・全4回 セール特設会場 / Jason Weimann / Sasquatch B Studios / Lana Lux
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『THE UNREAL ENGINE AND UNITY MEGA BUNDLE』 ⏰️ 7月30日(火) 15時まで
アンリアルエンジンとUnity - 高品質3Dモデルバンドル $30で38アイテム
『AUDIO ARCADE: THE DEFINITIVE COLLECTION OF MUSIC AND SOUND FX FROM OVANI SOUND』 ⏰️ 7月30日(火) 3時まで
『BLENDER MARKET'S ESSENTIAL GAME MODDING TOOLKIT』 ⏰️ 8月2日(金) 3時まで
Blender 3Dアーティスト必見!
大人気ツールキットやワークフロー最適化、3Dモデル、スキルアップ系チュートリアルなど豪華なバンドル
Capsule based dynamic ambient occlusion and soft penumbra shadows for characters and props.Forum ThreadInspired by many AAA titles, this screenspace technique is used for generating very efficient low frequency shadows and ambient occlusion, which are usually missing in places with no direct lighting and shadowing. This greatly helps making characters feel more grounded and allows them to have area light shadows and most importantly it's seamless to implement with the existing light probes system, as the shadows direction is sampled per character from the light probes.Uses a single compute shader for everything, no material shaders are needed.Characters can be dynamically instantiated/destroyed.There's no limit on the number of characters, and the screenspace implementation makes it way more performant than classic shadow mapping.Renders a mask for character meshes so that they don't have self occlusion artifacts.Extremely easy setup with 1 component to be added on the camera and 1 on each character (or arbitrary group of capsules), and their included custom inspectors.Samples the dominant light direction from the interpolated light probe the character is at, and each character works independantly.Uses an axis aligned bounding box based screen space culling per character to optimize an already very performant shader.Allows for rendering ambient shadows only in already shadowed areas using a luminance blend parameter.Comes with 3 Implementations:Built in render pipelinePost processing stack V2 custom effectHDRP Custom pass
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