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『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
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ProtoGrid is an easy to use tool made for Level Design, Blockout or Prototyping that allows you to quickly create, customize and apply Grid Materials.Supported Version :Built In 2021.3.11 version or Higher (!! SHADER GRAPH NEEDED !!)URP & HDRP 2020.3 version or HigherAll you need is to import 2 folder :COMMON_ProtoGrid that contain all textures & subgraph that are common to all versions. You must have to import this folder to have the Grid shader work.YourRenderPipeline_ProtoGrid you don't need to import the other pipeline folders.ProtoGrid is a Shader that contain some essential features that give you fully control and customize your grids and meet your needs without having to make UV’s, from prototyping to large scale Level Design Blockout. It is also a set of texture resources to quickly create varied and unique Grids. Its of course compatible with additional tools like ProBuilder.CONTROL & FLEXIBILITY🌎 World or Object Grid Position 🌎On the same material you can, with one click, switch between Object and World grid in order to align all your objects on the same grid or to allow some objects to have their own grid (for a cover for example).In both mode you can change the scale of your object, the size of your Grid will never change and your Grid will never be streched or compressed.You always have full control on it.🧱 Ground and Wall distinction 🧱Thanks to the Triplanar feature, you can have a distinction between Ground and Wall Grid and specific customisation parameters on the same Material.This allows you, for example, to clearly define where the player can walk without having to create many materials & meshes.⛷️Slope Tolerance Feature ⛷️You can also on the same material change the Slope Tolerance parameter in order to change the angle of the transition between Ground Grid and Wall Grid in order to match your Character Abilities with your Grid.📏 Grid Size 📏You can change the size of your ProtoGrid Material according to the overall Unity Unit Value. This way, you can easily snap your object with the Unity Grid System without having Grid troubles.FULLY CUSTOMIZABLE SHADER📜 Custom Material Inspector 📜A custom material inspector that allow you to have many customization options with an easy to read interface to quickly iterate on your grid.✨ Color ✨You can change the color of your Grid and also your Background in order to create many variety✍️ Grid & Background Style ✍️You can change the grid or background texture in order to have unique Grids style.This package contain :More than 30 Material ready to useBut also, in order to customize your grid it contain :65 Grid & Number Textures (Resolution : 2048*2048px)25 BackGround Textures (Resolution : 2048*2048px)Contact Support - licp-roussel@hotmail.frSupported Version :Built In 2021.3.11 version or Higher (!! SHADER GRAPH NEEDED !!)URP & HDRP 2020.3 version or HigherAll you need is to import 2 folder :COMMON_ProtoGrid that contain all textures & subgraph that are common to both all versions. You must have to import this folder to have the Grid shader work.YourRenderPipeline_ProtoGrid you don't need to import the other pipeline folder.For the Built In version you need to install Shader Graph that throught the package manager (in Unity Registry)
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