Polygon Reducer optimizes your meshes by reducing their vertex count in a way that keeps the visuals as close to the original as possible. It works great for setting up levels of detail (LODs)!Polygon Reducer makes it easy to optimize your game - simply drag the reduction slider and watch your mesh be transformed in real time. It works both at runtime and in the editor!Supports:All Long Term Support (LTS) versions of Unity;All render pipelines: Built-In, URP, HDRP, and SRP;Skinned models with animations;Models with any number of submeshes.And also:Preserves all mesh data: UVs, normals, tangents, bone weights, and more;Has a low memory footprint;Creates reduced meshes at runtime - no need to store them in your disk!You can easily set up LOD components with Polygon Reducer - simply clone the original mesh, add the Polygon Reducer component to it, and then use the cloned object as a renderer on the LOD component.Try it now and start adding more objects to your scene - all while keeping a steady framerate!All Long Term Support (LTS) versions of Unity supported;Built-in Render Pipeline, URP, & HDRP compatible;Supports skinned models with animations;Supports models with multiple submeshes;Preserves all mesh data: UVs, normals, tangents, bone weights, and more;Has a low memory footprint;Creates reduced meshes at runtime - no need to store them in your disk!