Client/Server Relational Database Management System made for Unity.
All of the power of SQL for Unity with an additional Client/Server wrapper.Serve up your database from a Windows server with the facility to fallback to a local database when the internet fails.See SQL for Unity if you only require a local databaseConnect your clients from ANY Unity runtime platform (internet connection required)Secure, encrypted communications, your app talks only to your server and your server talks only to your app.Backup/Restore local SQL for Unity database to/from the server, a must have for WebGL data persistenceBrowser and Command Line Server Administration or roll your own custom TCP admin process. (example code available)Need a server for testing or production? Email hosting@stevesmith.software to discuss the hosting options and pricing.SQL for Unity is the database you can trust to more than meet your Unity data requirementsSQL for Unity Client/Server takes it to the next level, online or offWant to Know More?Read the Documentation | Discord | Email | WebsiteSteveSmith.Software offers multiple solutions for your data requirements. See our product comparison chart, above, to decide which one best fits you and your project.Note: SQL for Unity implements a sub-set of the SQL Standard with certain extensions specific to Unity. Please refer to the documentation for full details or contact me to discuss your use case, before purchase.Sync or Async TCP and/or Async Websocket Client ConnectionsTCP server for custom programatic administration (example code available)Browser and Command Line server administrationNOTE: The server software is (currently) Windows based ONLY but will support ALL Unity target platforms.100% compatible with SQL for Unity local databases from version 1.0.2 or higherKnowledge of database design, SQL and Windows Server requiredNOTE: This asset is distributed as Plugin Dll's. No source code is provided but may be made available upon request.