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『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
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Whenever you want to build a simulation or tycoon game and you need to give the player the ability to build walls, this is a great starting point for your game.Since I was a child I liked playing a lot of tycoon games. And I always dreamed of building my own tycoon game. So I started to learn about game development. And Unity is my preferred software for building a game. While I kept dreaming about my own games and the beauty of the process of designing a game. And I was getting inspiration from other big producers. I kept my interest, kept learning and I decided to do it.We started building our own games. This year we founded our team at Trive Studios. And now we have done it! In order to give back to the community and fund the development of our games, I decided to publish the modules we build. So you can build games too! So I present to you our first Unity Asset package. This is the first and most important building block of any tycoon game: building walls in-game. And more are coming!The package contains an demo scene to help you get started. The code is packaged into an assemblyDemos:WebglWindowsDocumentation:Pdf versionTutorials (youtube)Trive Technology websiteSupport:We have a discord server and you can send us an email to support@trivetechnology.comLicenses:Asset uses the following third-party software:Audio pack (Ultimate SFX Bundle - HD Remaster)Code, Textures and Shaders (Trive Studios)So what can you do with this package:The ability to build walls (use the left mouse button)The ability for the user to hear sounds and get effect while placing wall segments, you can of course add your own!The ability to remove wall segments (use the right mouse button)The ability to remove entire nodes (with their corresponding wall segments)The ability to Enable and Disable the building toolThe ability to create walls in any directionThe ability to texture the wall (inside and outside)The ability to change the height and width of the wallsThe ability to manipulate the walls with APIThe ability to integrate the walls in a unity terrainWhat can it not do (yet):The ability to place walls on multiple floors (planned)The ability to mask walls segments for assets placement (such as windows and doors) that are intersecting the walls (planned)The ability to texture wall segments individually (planned)
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