Creature IK is an inverse kinematic solution based on of the FABRIK that allows you to rig any model. It handles everything from uneven terrain to complex joints while being intuitive and customizableWhat is it?Creature IK is a dynamic Unity asset that lets you bring any creature to life! With its easy-to-use scripts, you can combine 3 basic components to create your unique creature. Navigate uneven terrains with ease and handle complex joints effortlessly.How do I use it?It’s simple: download the package, explore the sample scene, and merge components together to create something new. The code in the project is well-organized, empowering both beginners and power users to easily edit and add new features.Key featuresCustomizable Leg Component:Adjust step height/durationWork with infinite jointsAdapt to irregular terrainsCustomize foot distance and step thresholdCustomizable Body Component:Enable body tilt/momentumCustomize tilt rangeGroup legs for organic movementManually update children to avoid unnecessary updatesVertebrae Solver:Anchored to simulate necks, antennas, tails, etc...Unananchor to simulate centipedes, ropes, chains, etc...Lift to change the vertebral curvatureSample Scene: Explore 8 unique creatures and learn from them.Real-Time Settings: Adjust settings in real time and see the changes.Debug Mode: Debug every component for smooth development.Optimized Algorithm: Enjoy the benefits of a well-optimized algorithm.Stackable Components: Stack components for complex creature designs.Automover Script: Test your creations with our automover script.____________________________________If you have any questions of the tool please feel free to contact me at nappin.1bit@gmail.com.[Documentation / Walkthrough][Support Thread][Twitter]The scripts leverage the power of a highly optimized FABRIK algorithm, offering you the flexibility to modify both the threshold and iterations as per your needs