A simple grass system to quickly distribute and renderer grass blades along a variety of surfacesQuickly and easily create detailed grass along a variety of surfaces and customise the look of it with its varied set of parameters.This package is designed for stylised grass, but can support other artstyles with its variety of material parameters. It can also be used for scattering other types of objects.For any questions or feature requests, send an email to MicahWilder@protonmail.comMain Features:Triangle-based distribution along meshes and terrainStores points into compute buffersProcedural instanced renderingCustomizable grass bladesDensity and length samplingScene collider projectionTerrain colour samplingWind and displacement effectsCustom shader built with shader graphSource code includedSupported with URP 10.2.2+Does not support the Built-In or High-Definition render pipelinesRequires support for compute buffers and procedural instancing