Editor and runtime solution for baking textures inside a mesh per-vertex.Supported texture types:• Texture2D• RenderTexture• Cubemap• Camera target texture (skybox, ambient lighting, etc)• LightmapEditor tool allows baking up to 8 textures inside mesh vertex buffers (vertex color, uv0 - uv7, normal, tangent) and inside any channels of them.Run-time API adds extension methods to the Unity Mesh class which return per-vertex baked textures as a color[] array.All render pipelines are supported.Before purchasing, check documentation for better understanding how this tool works and what limitations it has.Asset is already included in the Amazing Tools Bundle.Note:Scripts are packed in dll.Have questions? Forum.Support and bug report: support@amazingassets.world---------------------------Supported Unity versions:• Unity 2019.4, 2020.3, 2021.3 and 2022.3 LTS versions are fully supported.• Unity alpha and beta versions are never supported.• Unity 'tech release' versions are not officially supported.