【パブリッシャー丸ごとセール第104弾】9月27日 0:00 〜 10月3日(木) 23:59まで
AiKodexのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Pose AI』$44 => FREE(10月3日 23:59まで無料)
クーポンコード:AIKODEX
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで 《 水曜日まで 》
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月1日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル NEW!!
アセットストアでキーを引き換える方法はこちら
$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
"Now We're Talking!" provides a fast way for low polygon characters to have automatic animated mouth movements, in real-time, synchronised to voice clips. It has some other special features too!This is essentailly a code based asset, so with a little consideration of the materials we include, changing to URP is the usual editor upgrade. HDRP has not been tested, but with the right materials it should be quite easy to adapt.Chatterware presents: 'Now We're Talking!' The great new way to give your low polygon characters a voice, so to speak!Now We're Talking! (NWT) automatically animates mouths in real-time.These mouths are overlaid onto your character's faces to give the impression they are speaking.Simple to set up:(1) add the NWT prefab(2) line up the Lips_Pivot object(3) add a voice clip to the NPC_Phase list(4) set 'Play Phase' checkbox (add a tick)your character is now ready to talk!Please join our community channels:Discord: https://discord.gg/TaRAvGn3HKYouTube: https://www.youtube.com/channel/UCSWf81FabHihyhWfoMGZwyATwitter: chatterware_ukfrom v 1.08 added control to allow follow on voice clips using a simple addition to a vocie clips filename ( '++' ), also fixed a small index bug.from v1.07 additional integration with Pixel Crushers Dialogue System - includes NWT Phases.from v1.06 compatibility with Adventure Creator.from v1.05 use LIVE microphone input to drive NWT mouths.from v1.04 they are ready to integrate with Pixel Crushers Dialogue System.When it is the character's turn to speak, activate their NWT_PlayAudio gameobject.YouTube tutorials are available and will have you up and running in very little time ( in under 3 minutes )We also have a Discord channel, where the community can share ideas, post requests.'Now We're Talking!' comes with a few sample audio clips taken from our "Pirate Voice Pack" and our "Farmers Voice Pack" to get you started.Multiple Synty Studios packs were used by kind permission, to create examples of "Now We're Talking!" in use.FAQ'sQ. What is NWT?A. NWT is a Unity prefab which is added onto a game character, vehicle, animal, or animation rig bone (such as a head bone).Q. Does NWT work with other Unity Assets, like Adventure Creator, Game Creator, RPGBuilder and other assets?A. Yes. NWT works in a none intrusive way, it looks after itself and only requires you to add voice clips and activate/deactivate the NWT_PlayAudio gameobject. It will work with any Unity based asset. If you are not sure, just ask us on the Discord.Q. How do you use NWT?A. Any low polygon character, animal, vehicle, robot, object can have the NWT_Prefab attached to it. The prefab overlays a mouth shape onto the surface of that character and is controlled by activating a gameobject. As long as you can activate a gameobject then you can use NWT.Q. How does NWT work?A. Add the NWT_Prefab onto a game character, vehicle, animal, or animation rig bone (such as a head bone). Then add a voice clip for every line of script the character has to speak individually, to the prefab in the NPC_Phases samples list. To activate a voice clip (in the order of the list) simply set the correct 'Play Phase' and activate the NWT_PlayAudio gameobject. Once the line of speech has finished playing, simply deactivate and re-activate the NWT_PlayAudio gameobject to activate the next line in the list/script.Q. Can you move the NWT mouth shape?A. Yes. The NWT mouth shape is controlled by the LipsPivot gameobject. You can scale, position and rotate the LipsPivot gameobject to where you want the mouth shape to appear on your character.Q. How many mouth shapes come supplied with NWT?A. At the launch of Now We're Talking! we supply three mouth shapes to cover different types of characters. For cartoon characters, mouth shape 1 is often found to be more appropriate. Mouth shape 2 is good for hidden mouths, like behind a beard or perhaps for 'teethy' mouths. It is also excellent for mechanical characters, sci-fi or robotic characters, vehicles, large objects such as buildings or rock formations, wherever your imagination takes you. Mouth shape 3 is very much for most low polygon characters, both male and female. It offers a more fluid and normal shaped mouth.
▼ Humble Bundle
ソフトウェアバンドル
リンク集
copyright © AssetStoreまとめ 割引情報 beta All Rights Reserved.