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The Universal SDK for Unity provides a modern way of implementing Social Login APIs.The features included in this SDK will help you develop a Unity game with an engaging and personalized user experience.FeaturesAndroidGoogle LoginFacebook LoginApple Login (using CustomTabs)Chrome Custom TabsAndroid Target API 31 higher supported.iOSGoogle LoginFacebook LoginApple LoginCapability SupportSafari View ControllerSetting up your projectThe Universal SDK for Unity provides an interface for using Universal SDK on either iOS or Android platform. To use Universal SDK in Unity Editor and export it to a platform, your development environment needs a few things.Unity requirementsUnity 2019.4 or later, with iOS and Android modules installedA valid subscription for Unity Personal, Unity Plus, or Unity ProInstallation on iOSTo integrate Universal SDK for Unity on iOS, you need:iOS 11.0 or higher as the deployment targetXcode 14 or higherOn iOS, Universal SDK for Unity works as a wrapper for the Universal SDK for iOS. You must manually add framework to your project on iOS.(UniversalSDK.framework is located in the Plugins folder)Installation on AndroidYou must have the Android SDK installed, because Unity will use it to build your project to the Android platform. If you have previously configured Unity for Android development (opens new window), you already have the Android SDK.Docs | Github Repository | Unity Demo | Github issue trackerDependencyAndroidimplementation 'com.facebook.android:facebook-login:16.2.0'implementation 'com.google.android.gms:play-services-auth:21.0.0'iOS'GoogleSignIn', '~> 7.0.0''FBSDKLoginKit', '~> 11.0'To get started with a Universal SDK for Unity, see its documentation.Unity — https://github.com/coolishbee/universal-sdk-unityUnity Demo — https://github.com/coolishbee/universal-sdk-unity-demoSample Project on Github
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