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Create linear animations by interpolating from start states through sets of LERP targets (positions, rotations and scales). A LERP animation system inside a script inspector.Many types of animations in games consist of linear interpolations between positions, rotations and scales.The LERP Animator is a script with a custom inspector that lets you create linear animations by LERPing an unlimited number of transforms through sets of position, rotation and scale targets. Define different LERP animations and trigger them by name, either directly through code, or in your favourite visual scripting system.This can replace the need for using third party software to rig and animate, then import them as assets, for these kinds of animations.Lets you define and unlimited number of LERP animations in a single script inspector.Each target has it's own duration, animation curve, pause after lerping, as well as letting you trigger events OnLerpStart or OnLerpEnd.Trigger sequences to start when game starts, and make sequences loop.Play sequences directly from code or from your favourite visual scripting system.Preview LERP targets and play through sequences live in the editor without starting game play.Easy to deal with target position and scale by sampling the data from the scene. Never manually type or copy/paste x, y, and z values around endlessly for position and scale.Handle rotations by manually dialling in offsets in the LERP targets.
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