Generate NURBS (Non-Uniform Rational B-Splines) surfaces in Unity with ease for complex procedural mesh generation. Ideal for runtime mesh generation, terrain generation, precision modelling, etcCurve Degree: Number of control points influencing each position. (linear; quadratic; cubic, etc)Surface Resolution: Use more or fewer polygons to describe the curve with more or less detail.Knot Vector: Customizable knot vector for advanced uses.Surface Sampling: Sample surface coordinates from UV values.Editor and Runtime: Generate at runtime and in-editor.Runtime Editing: Optimized for runtime generation and editing