4 rigged chef character models and 17 props.All models share the same material, which uses the Unity Standard shader.For use with URP or HDRP simply set the included shared material to use the URP or HDRP Lit shader.4 variant colored characters and 17 props.Characters are rigged for use with Unity's Humanoid rig and mecanim animation system.Please note, no animations are included for the characters. Poses are demonstrative.Props:Frying panPot with separate lid meshTray with separate cover meshRolling pinPlateBowlSauce containers: Red, white & yellowChopping boardKnivesWooden spoonSpatulaSalt & pepper grindersFire extinguisherTexturesTextures: 1 (8x8 color palette texture used by all models)PolygonsCharacter model tris: 950Character model is riggedProp model tris: 56 - 267CollidersBoth props and character prefabs do not have colliders set up as they are intended to be dynamic, rather than static objects. However, if colliders are required they can be enabled by ticking Generate Colliders on the model file for the chosen prop. Then on the prefab for the prop, in the Mesh Collider, Convex can be enabled to acquire convex colliders for use with rigidbodies.MaterialsAll models share the same material, which uses the Unity Standard shader.Render PipelineFor use with URP or HDRP simply set the included shared material to use the URP or HDRP Lit shader.AnimationsCharacter model is rigged.NOTE: no animations included.