A typical 3D Game level/environment contains hundreds of game objects ranging in geometry complexity. ColliderX makes it easier for game designers to generate & replace colliders easily while keeping control of the type of collider being used based on the topology of individual meshes i.e. Vertices Count and Mesh DimensionsMesh colliders are expensive hence, ColliderX tries to use a Box Collider by guessing whether the object is “Blocky” or “LowPoly”. Use the Detection Settings to specify:Verts Limit: for which any mesh with vertices lower than those will have a Box ColliderBlock Thresh Limit: Measures the similarity between the Width, Height, or Depth of the mesh as a percentage.