This package solves complex collider generation. We build colliders for any mesh using only Unity built-in colliders, for precise collisions and maximum performance
Never think again about colliders.Universal Colliders is render pipelines agnostic. It generates physics colliders from mesh only (independent of the pipeline.)Universal Colliders bundles 2 collider generation strategies: CoACD to get accurate convex mesh decomposition (generate in editor), and OBBTree for extremely fast collider generation (runtime).It allows you to build colliders for non-convex rigidibodies, but also skinned meshes (animated animals, cloth, rope), complex shape, and more. Both modes generate pure Unity convex meshes so you have full control on the generated shapes if you need to tweak them.Our core philosophy is set and enjoy. You have access to a curated set of controls, and real-time previews. The package is pure C#, no dependencies. It is cross-platform and fast enough to generate colliders at runtime on a phone.This package is aimed at professionals. It is entirely documented, has clearly defined entry points to integrate into your code, and gizmos for those who prefer to work from the editor.## Core featuresBlazing fast Oriented Bounding Box (OBB) tree decomposition, with support for different volumes (box, sphere, capsule, mesh).Accurate convex decomposition via CoACDSupport for skinned mesh and real-time generationCross-platform (Windows, Linux, Mac, Android, etc.)## Manual control and debuggingReal-time preview of colliders with multiple display modes: Random Color, Wire or Filled volumeSubdivide individual OBB nodes and manual overriding collider shape.Mesh optimization for optimal performance.## Generate colliders at Runtime or in the EditorSet up components in the Editor without generating colliders. Keep scenes small and generate dynamically at runtimeAlternatively, unpack colliders in the editor to bake them at rest.An extensive PDF documentation is included with a complete user manual.See also the online code documentation at universalcolliders.houmgaor.com.AI-assisted coding has been used for the C# code.


