CardboardCore - Dependency Injection
Cardboard Core
$0.0
$5.49
100%OFF
(no ratings)
Date |
Price |
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日時 |
価格($) |
11/24(2021) |
5.49 |
11/16(2022) |
0.0 |
11/22(2024) |
0.0 |
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Very easy-to-use tool which has the power to combine pure C# and MonoBehaviours, lowering the threshold between both and managing of your code dependencies and (un)used objects with great ease.Support Reddit: https://www.reddit.com/r/CardboardCore/The goal of this package is to help building a simple yet solid foundation in your project by injecting specific dependencies in places where it's normally tricky to do so.This is **not** a replacement for `SerializeField` during runtime, nor is it a replacement for static classes. Instead it's a way to quickly help keeping your code dependencies in check.Be it Unity or pure C# code. Both can be easily combined with this package.Please feel free to contact for any kind of support or requests. This is just the initial release of this package, and I'm working on a lot of improvements and extra features.This package contains at least the following features:Free form approach, you decide the structure of your code, not this package!Inject your C# class anywhere (this includes MonoBehaviours in pure C# code)Option to make singleton MonoBehaviours without making them static, keeping SerializeFields (and thus the power of Unity) intact!Option to automatically clear your injected object after all references have been cleared!Cross scene supportFree logger included, keep your editor logs clear and readable