Features:Polygons = 39597Vertex = 39799- . window > rendering > hdrp wizard- . select materials- . Edit : You can easily upgrade to hdrp using Unity's hdrp wizard. You can classify the project as hdrp and use the hdrp wizard.- . click convert selected built-in materials to hdrpas easy as that"The asset used Unity Standard shaders which can easily be converted to URP and HDRP with Unity's render pipeline upgrade wizards"et voila, you're compatible with urp and hdrp-Textures PBR - unity-12 items Format:PNG Resolution: 4096x4096 - 2048x2048 px- I recommend making subsurface scattering with Advanced Material.- ANimations :- Swim_Anim- Forwartd_RIGHTSwim- Forwartd_LEFTSwim- Forward_LEFT90_Swim_Anim- Forward_RIGHT90_Swim_Anim- Forward_Down_Swim_Anim- Forward_RIGHT_Down_Swim_Anim- Forward_LEFT_Down_Swim_Anim- Forward_UP_Swim_Anim- Forward_RIGHT_UP_Swim_Anim- Forward_LEFT_UP_Swim_Anim- Down_Swim_Anim- RIGHT_Down_Swim_Anim- LEFT_Down_Swim_Anim- UP_Swim_Anim- RIGHT_UP_Swim_Anim- LEFT_UP_Swim_Anim- Attack_Anim-Texture Types- PBR- UNITY-AlbedoTransparency-Normal-MetallicSmoothness-Opacity- Model is scaled correctly 20m- PBR Shader.- File complete --.fbx (multi format)- Textures - .png- 4096x4096- 2048x2048 px