Clothing Culler is a tool that helps solve clipping issues between your character and multiple combinations of clothing by culling meshes based on baked occlusion data.Documentation | Join Discord | EmailEndless combinationsWhen fixing clipping issues in 3D software, many clothing combinations can lead to a time consuming process of making meshes.For example, when your character can wear a t-shirt, jacket and a pair of gloves it will require 7 different body meshes and this number will grow exponentially as you add more.With Clothing Culler, you just configure the three pieces of clothing and it will sort out the combinations for you at runtime.Generate and paint occlusion data onceClothing Culler can generate occlusion data for your clothing combinations. If there is some clipping, you can refine the data by painting the faces that need to be occluded.Easy to integrateClothing Culler is extremely easy to integrate. Just add a component to your character and (de)register your clothing at it.NotesCharacter and clothing rigs must be compatibleClothing must be weight paintedPackage does NOT include any character or clothing modelsFeaturesEndless combinations of clothing possibleRuntime culling based on baked occlusion dataGenerate occlusion dataRefine occlusion data by painting facesLow runtime overheadEasy to integrateSupports all render pipelines (Standard/URP/HDRP)Supports LOD groupsSupports blendshapes