Physics Character Controller is a feature-rich, highly customizable rigidbody based character controller super easy to pick up and use out of the box or tailor to your needsPhysics Character Controller delivers a powerful yet simple character controller built on Unity’s native physics system, with no need for custom kinematics. It runs seamlessly in Built-in, URP, and HDRP, requiring only material upgrades.If you’re just getting started with Unity’s render pipelines, you can check out the official guides: URP | HDRP.Update 6.0.0 – Major Input / Events update with centralized inputs, swap detection, slope fixes, and Unity 6 + Cinemachine support. Feel free to check the Release Notes and the Playable Demo below to test the asset yourself!Documentation: nappin.devSupport: hey@nappin.devPlayable demo▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒What is it?Physics Character Controller is a powerful yet simple character controller based on the unity physics system without the need to use custom kinematics. The character can easily interact with the physical environment, move and push objects, slide on surfaces, climb, wall jump and so on...How do I use it?Simple: install the package, assign a ground layer to your floor and reference it in the CharacterController and you are ready to go! The package accommodates the user who wants a simple plug and play solution and also developers who want to add their own modifications on top of the existing code. It also works seamlessly with both the Old Input System and the New Input System, so you can integrate it without changing your project setup.What's included?The asset includes all the essential content and prefabs to start experimenting with the character controller right away:Core ContentPlayer model and multiple obstacle meshesHumanoid animated modelPrefab folder with all the "core" components2 sample scenes that guides the user and allows them to experiment with the character controller and find the best parameters combination for their needs.Main FeaturesBasic character movement in third and first personPlayer can move the character and rotate the cameraPlayer can perform jump, long jumps, wall climb, wall slide, crouch, climb and sprintCamera solution to avoid clipping with the objects in the sceneCapsule based collision and simple interpolated movementsAllows the player to walk on rubble and irregular terrainAllows the player to walk on smooth terrain with changing normalsAllows the player to move up a slope within a certain angle limitGround snapping so the player can stick to surfaces and slopesAllows the player to move on steps (within a certain height set by the player)Supports rigidbody interaction and allows the player to move and collide with rigidbodiesSupports and ignores specific layersContains prefab that simulate viscosityContrains speedup and slowdown platformsContains bounce platformsContains moving platformsContains rotating platforms that keep the player rotation lockedAllows the player to climb ladders▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒» FAQ:Can the player collide with simple rigidbodies? Yes, differently from other character controllers, the player is simply a vanilla rigidbody so it can handle interaction with every physic object without having to attach scripts and complicate your project.Do I need to be a coder? No, the asset allows you to simply edit the controller to your need (check the documentation below to know the details). If you want to add new features a intermediate level of programming is required and of course I'm always available to assist you via email.How is the camera handled? With cinemachine, the project is setup so that there are 4 different cameras for mouse, controller, first person and third person. Regardless you can easily create your own solution.Can I use a humanoid character? Of course, you can use the controller to set animation parameters (isGrounded, isSliding,IsTouchingWall...etc)____________________________________Need help or guidance with the tool? Reach out anytime at hey@nappin.devDid you enjoy the tool? We’d really appreciate a positive rating—it helps us improve and keep creating great tools!nappin.dev