HDRP and URP materials use shaders from Atmospheric House (Modular). Worn standard built-in render ripeline materials do not look as worn and can not be tweaked. Some clean/worn materials look the same with built-in render pipeline due to built-in rp not supporting multimask shader.Package contains additional materials for Atmospheric House (Modular). Package does NOT contain house model or props. Only additional materials and related textures included. All materials available as a clean and worn version. HDRP and URP materials use shaders from Atmospheric House (Modular). Standard built-in render ripeline materials do not look as worn and can not be tweaked. Screenshots from HDRP.23 Materials included:- Doors wooden- Molding wooden- Exterior planks painted- Exterior brick- Exterior wallpanel B- Floor concrete B- Floor tiles C- Floor wooden B- Metal roof- 6 Wallpaper materials for Wall_A- 6 Wallpaper materials for Wall_B- Wall_C concrete- Wall tiles B- BaseColor, MaskMap, Normal and some Multimask textures included.- Texture sizes 2048 and 4096.- Location for Additional Materials: AtmosphericHouse/Materials/Materials_additional- Location for Additional Textures: AtmosphericHouse/Textures_additional- Some clean/worn materials look the same with built-in render pipeline due to built-in rp not supporting multimask shader (Available only for HDRP/URP).HDRP & URP instructions:1. First import Atmospheric House (Modular) to your desired render pipeline project.2. From HDRP or URP folder, import AtmosphericHouseHDRP/URP.unitypackage file to your project.3. Import Additional Materials to the same project.4. From HDRP or URP folder, import AdditionalMaterialsHDRP/URP.unitypackage file to your project.5. Use Linear Color Space for shaders to work properly.