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『Pose AI』$44 => FREE(10月3日 23:59まで無料)
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【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで 《 水曜日まで 》
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【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月1日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル NEW!!
アセットストアでキーを引き換える方法はこちら
$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
Sprite Slicing/Dicing support for Unity. Split up big textures into multiple parts to save Atlas space and improve memory usage. Non-destructive and easy!FuzzySprites is a plugin for Unity that makes it much easier and more performant when dealing with big textures in 2D. Have your artists ever given you a very big texture that doesn't compress well or does not fit on a reasonable size atlas? FuzzySprites is here to solve this automatically and maintainable.FuzzySprites uses a process called slicing or dicing. It basically cuts the texture into multiple pieces to optimize atlas packing and compression. It flawlessly reconstructs the pieces when rendering it in the game.• Easy to useJust drag in a big texture up to 8K and use the automatic settings or fine tune the slicing to your needs. And you are done. FuzzySprites will make sure the texture is performant and looks great.• CompatibleWorks with the Sprite Packer (Legacy) and the newer Sprite Atlas. FuzzySprites is tested and supported constantly against all major Unity versions.• Advanced optimizationIf FuzzySprites detects rects that have the same color or are identical to other rects it does not duplicate this information on the atlas and thus save space. Imaging a texture with a lot of the same blue color (e.g. a sky background). FuzzySprites will only save the blue color once. If some parts of the texture are transparent they will be ignored as well.• Compression correctionOne of the common problems with slicing is the compression artifacts at the edges of the dices. FuzzySprites looks at the connecting edges and corrects the compression so it looks nearly the same as if the texture has been compressed in one piece.• ConfigurableFuzzySprites selects clever defaults based on the texture you want to slice/dice. There are also some presets to spread the texture across 1k atlasses or 2k depending what your game needs are.• FlexibleNormally the cut sprite is rendered with a custom mesh rendering component. But you can also use SpriteRenderer components to represent the sliced/diced graphic in case your game does some special processing or shader exclusive to SpriteRenderer's.• Source code includedLook under the hood and check how FuzzySprites works. Classes are designed to be extended for custom needs. All classes and complex code are well commented for easier understanding.Follow us for updates and newsWebsite | Twitter | YouTube | MailSprite Slicing/DicingSaved Atlas spaceCompression edge correction
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