Use this package to quickly set up real-time mesh slicing in your project or define a custom vertex function for an arbitrary way of separating the mesh (e.g. based on vertex color, bone-weight...).A powerful tool that can be used to slice, break, section and extract meshes. Written in C#, it provides a few basic examples for you to get started. The base scripts facilitate the mesh triangle separation through handlers. A few basic handlers are included. Later on you can make your own, more complex handlers.A cube slicing mini-game is included so you can learn about the package in a fun way. Feel free to upgrade or change the game as you see fit.Works well with both convex and non-convex meshes.Non-convex mesh calculations can be offloaded onto a worker thread leaving your FPS intact.Multi-threading increases the speed of non-convex mesh calculations.Proper tangent, normal and uv mapping.Editor slicing that allows you to create sliced versions of your meshes trough the editor.