Speech based LipSync Implimentation using 4 blend shapesThis just uses Unity's built-in Audio System. Should work with all Standard/HDRP/URP.Minimal LipSyncby ChippalrusSpeech based LipSync for UnityUses 4 blend shapes. Works with Microphone Input and AudioClips. Can work for 3D models. It isn't perfect or very precise, but for cartoon style characters this works pretty well. Only 2D Example is provided, but same methodof using Animation Clips can work for 3D modelsUses four blend shapes to produce mouth shapesLimited in precision, but functional for toon-like applicationsWorks for both Microphone Input and AudioClipsCan work for 2D and 3DUses Unity's built-in Audio System, but could work with FMOD or LASP