This pack includes transformable temple: transformation 1: cube; transformation 2: temple.HDRP/URP setup, first of all:- Ctrl+A in Materials folder;- Edit > Render Pipeline > upgrade Selected materials to your SRP.- Delete whole folder - PostProcessing;- Play with HDRP ('Volume' component) postprocessing settings.HDRP, URP, BIP compatible.-=PBR Transformable Temple=-This pack includes transformable temple:- transformation 1: cube;- transformation 2: temple.- Suitable for unique game places, fantasy temples, squares. Also suitable for showcase your stuff, game lobby, VR spaces etc.;- temple-cube prefab;- Textures 4K for PBR materials;- Desert skybox 8192x4096;- average tris count: ~500.- Demoscene transformation works by 'Space' button;- There is primary script: TTTransform.cs attached on TempleController prefab;- Use LaunchTransform public bool for start transformation process. This bool doesn't hold state; it's just a trigger. Use this bool for your own launchers: trigger enter, keyhit etc.;- Use StartState enum for start state (play mode) of temple: folded/unfolded.- Demoscene transformation works by 'Space' button;- There is primary script: TTTransform.cs attached on TempleController prefab;- Use LaunchTransform public bool for start transformation process. This bool doesn't hold state; it's just a trigger. Use this bool for your own launchers: trigger enter, keyhit etc.;- Use StartState enum for start state (play mode) of temple: folded/unfolded.- textures 4K;- average tris count: ~500.