This is the ultimate Dots/ECS solution to dynamically spawning weapon during runtime. Unity Dots Entity unlike Prefabs, which can be spawned and attached to character easily during runtime. However, with this solution, it can be done even for accessories.Please take notes this package is not recommended for beginners, Dots/ECS knowledge is required to understand the underlying concept.-Only compatible with project coded in DOTS.-Spawn weapon and attach to any one of character bone During RUNTIME.-The underlying implementation is also applicable to accessories that can be attach to any part of character bone.