- . A real-life dinosaur model.
I completed modeling with muscle structure and then skin details by taking the fossil diagrams as an example.
I designed it for developers who want high quality.Features:Polygons = 15861Vertex = 15856-Textures PBR - unity-19 items Format:PNG Resolution: 8912x8192 - 4096x4096 - 2048x2048 px- . window > rendering > hdrp wizard- . Edit : You can easily upgrade to hdrp using Unity's hdrp wizard. You can classify the project as hdrp and use the hdrp wizard.- . click convert selected built-in materials to hdrpas easy as that"The asset used Unity Standard shaders which can easily be converted to URP and HDRP with Unity's render pipeline upgrade wizards"et voila, you're compatible with urp and hdrp-. Animations- UP_Attack_Anim- Swim_Anim- Forwartd_RIGHTSwim- Forwartd_LEFTSwim- SpeedSwim_Anim- Forward_RIGHT_SpeedSwim_Anim- Forward_LEFT_SpeedSwim_Anim- Left90_Swim- Attack_Anim- Forwartd_RIGHT_Attack_Anim- Forwartd_LEFT_Attack_Anim- LEFT_Attack_Anim- RIGHT_Attack_Anim- Forward_UP_Swim_Anim- Forward_UPLEFT_Swim_Anim- Forward_UPRIGHT_Swim_Anim- Forward_Down_Swim_Anim- Forward_DownLEFT_Swim_Anim- Forward_DownRIGHT_Swim_Anim- Up_Swim_Anim- Up_RIGHT30_Swim_Anim- Up_LEFT30_Swim_Anim- Down_LEFT30_Swim_Anim- Down_RIGHT30_Swim_Anim- RIGHT90_Swim_Anim- LEFT90_Swim_Anim- Plucking_Attack_Anim- Somersault_Backward_Swim_Anim- RIGHT90_SpeedSwim_Anim- LEFT90_SpeedSwim_Anim-Texture Types- PBR- UNITY-AlbedoTransparency-Normal-MetallicSmoothness-Opacity- Model is scaled correctly 14m- PBR Shader.- File complete --.fbx (multi format)- Textures - .png- 8192x8192 - 4096x4096- 2048x2048 pxNumber of textures 12Texture dimensions 8192x8192Polygon count of [Model Name] 15861[Tylosaurus ]Minimum polygon count 15861Maximum polygon count 15861Number of meshes/prefabs 1/1Rigging: Yes/No YesAnimation count 29Animation type list -UV mapping: Yes/No YesLOD information (count, number of levels) 0Types of materials and texture maps (e.g., PBR) Standart Material / PBR