Take full control of what is enabled, and when!Join the Blink community on:Discord & YouTubeAre you making an RPG?Get our RPG Essential Kit ✅DocumentationWorld Clusters makes it possible for you to split your world into clusters that can be triggered from collisions, Unity Events, or even with a single line of code!Each cluster lets you easily:Disable/Enable Game ObjectsDisable/Enable RenderersDisable/Enable LightsDisable/Enable Particle SystemsSwap MaterialsModify TagModify LayerClusters can be triggered by:CollisionsUnity Events1 line of codeThe main use cases are:Easy multi-floor level design for top-down gamesGameplay events such as an entirely new zone being enabled in your sceneBetter performance by controlling what is enabled and whenAnd many more that you will come up with!Not included in World Clusters:SUNTAIL - Stylized Fantasy Village by Raygeas, check this amazing pack hereThe top-down character controller, you can check it out here