【パブリッシャー丸ごとセール第84弾】5月10日 0:00 〜 5月16日(木) 23:59まで
PROTOFACTOR, INCのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『MONSTER: MUSCOMORPH』$27.49 => FREE(5月16日 23:59まで無料)
クーポンコード:PROTOFACTOR2024
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE』 ⏰️ 5月21日(火) 15時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
Tool for generating colliders for trees created using the built-in Tree Editor.This package will let you add a new component called TreeCollider.It will use data from the tree and generate a mesh collider or capsule colliders for each spline.You may store colliders on the prefab or generate them temporary during play.How to use:- Create a new Tree- Add the component: Physics/TreeCollider- Change settings using the inspector so that the collider fit your needsCapsule modeEvery spline on every branch will be used to create capsule colliders. (Needs to be pre generated for builds)Mesh modeA collision mesh will be extracted from your tree mesh (bark) to create a mesh collider.Pre-generated collidersIf enabled, existing colliders will be kept.If not, colliders will be replaced with generated colliders during play.Target layerWhat layer the generated colliders should have.Target materialWhat physics material the generated colliders should have.Trigger zoneAnother component that can be added to only enable the colliders if a collider with the specified layer is inside the trigger zone. This feature can be a way to reduce the amount of active objects in a scene.Requires Unity Editor 2018.3 or higher
▼ Humble Bundle
ソフトウェアバンドル
リンク集
copyright © Unity AssetStoreまとめ 割引情報 beta All Rights Reserved.