An easy-to-use tool to connect GameObject's properties to Audio properties.Unity 2019.3 or later for parameter bindersVFX Graph (Can be unchecked)Shadergraph (Can be unchecked)AudioBinder is a tool for Unity that allows real-time analysis of AudioSource. Values processed can be used as variables to modify behaviors, components, and any element as desired utilizing ParameterBinder properties of the script.Analyze any audio fileDrag-and-drop GameObject to connect with audio propertiesMake any visual effect audio reactiveEasy-to-use and customizeNo coding required