- . A real-life dinosaur model.
I completed modeling with muscle structure and then skin details by taking the fossil diagrams as an example.
I designed it for developers who want high quality.Features:Polygons = 19626Vertex = 19792-Textures PBR - unity-19 items Format:PNG Resolution: Body = 4096x4096 pxBody2 = 4096x4096 pxEye = 2048x2048 pxEyeCap = 2048x2048 pxClaws = 2048x2048 pxTeeths = 2048x2048 px- . window > rendering > hdrp wizard- . select materials- . Edit : You can easily upgrade to hdrp using Unity's hdrp wizard. You can classify the project as hdrp and use the hdrp wizard.- . click convert selected built-in materials to hdrpas easy as that"The asset used Unity Standard shaders which can easily be converted to URP and HDRP with Unity's render pipeline upgrade wizards"et voila, you're compatible with urp and hdrp---------------------------35 Animations- SPrin_Swim_Anim- UP_Attack_Anim- Swim_Anim- ForwarLEFT_Swim_Anim- ForwarRIGHT_Swim_Anim- Up_Swim_Anim- ForwardLEFT_Up_Swim_Anim- ForwardRIGHT_Up_Swim_Anim- Left90_Swim- RIGHT90_Swim_Anim- Down_Swim_Anim- ForwardLEFT_Down_Swim_Anim- ForwardRIGHT_Down_Swim_Anim- Somersault_backward_Swim_Anim- Forward_DownSwim_Anim- ForwardLEFT_DownSwim_Anim- ForwardRIGHT_DownSwim_Anim- Forward_UP_Swim_Anim- ForwardLET_UP_Swim_Anim- ForwardRIGHT_UP_Swim_Anim- Forward_LEFTSpeed_Swim_Anim- Forward_RIGHTSpeed_Swim_Anim- Super_Speed_Swim_Anim- Forward_LEFTSuper_Speed_Swim_Anim- Forward_RIGHTSuper_Speed_Swim_Anim- Attack01_Anim- LEft_Attack01_Anim- Right_Attack01_Anim- Attack02_Anim- ForwardLEFT_Attack02_Anim- ForwardRIGHT_Attack02_Anim- LEF90_Attack02_Anim- RIGHT90_Attack02_Anim- Plucking_Attack03_Anim- SPrin_Swim_Anim-Texture Types- PBR- AlbedoTransparency- Normal- MetallicSmoothness- Ambient Occlusion- Model is scaled correctly 4.5m- PBR Shader.- File complete --.fbx (multi format)- Textures - .png-4096x4096Number of textures 18Texture dimensions 8192x8192Polygon count of [Model Name] 19626[Dakosaurus ]Minimum polygon count 19626Maximum polygon count 19626Number of meshes/prefabs 1/1Rigging: Yes/No YesAnimation count 47Animation type list -UV mapping: Yes/No YesLOD information (count, number of levels) 0Types of materials and texture maps (e.g., PBR) Standart Material / PBR