Archviz style. Asset contain a clear topology of interior objects, correct non-overlap UV maps, frozen transform, correct pivot point, detailed materials, the possibility of baking without "Generate lightmap UVs", ready prefabs and scene, colliders of any objects. Also contain post-processing profile, mirror shader. Doors has correct pivot point, which allows you to open them. All this is presented in my screenshots, made in the Unity editor.All materials and scene are game ready setup.Scene has:242.000 tris count248.000 faces122.000 vertex countQuad topologyNon-overlap UVPrincipally low-poly