A friendly system to recognize single-stroke 2D gestures.This asset allows a developer to:Create two-dimensional gestures.Map gestures to Unity prefabs.Match gestures made by players to mapped gestures to instantiate mapped prefabs. These instantiated prefabs will match the player-gesture's scale and rotation.Gestures can be one of the following:2D, Rotation agnostic (The letter 'p' would match with the letter 'd')2D, Fixed rotation (The letter 'p' would not match with the letter 'd')1D, Rotation agnostic ( | matches - matches /)Implementation is done entirely in Unity-compatible C#, making it portable to any Unity-compatible platform.The demonstration and the gesture manipulation scenes use the Built-In Render Pipeline, but nothing in the asset's core functionality limits you to using the Built-In Render Pipeline.