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『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
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$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
A Collection of useful functions to speed up your project's development
Includes functions that handle debug drawing, quaternion manipulation, geometry calculations, ballistic trajectory, coroutines and even a whole object pooling system!
Recently added: 3D volumetric "navmesh" for pathfinding in 3D space.
Includes full source code with each function fully commented.
Object Pooling
-Easy to use ObjectPoolManager system with static functions to spawn and return objects from pools
-Automatically sets up pools for the prefabs you tell it to spawn
-Includes tons of functions to help easily manage pooled objects
Ballistic Trajectory Calculator
-Automatically calculates all data for ballistic trajectories
-Find velocity needed to hit any target, find angle of launch to hit target, get the points along the trajectory arc and more!
NavGrid3D
-Volumetric "NavMesh" for character navigation in 3D space, ideal for flying / swimming / floating AI
-Define 3D grid and "bake" the navigation to carve out environment geometry obstacles
-A* Pathfinding through the NavGrid and included NavGridAgent class that handles basic motion.
Debug Drawer
-Draw tons of debug shapes like circles, paths, spheres, cones and arrows
Unreal Style Rotation Utilities
-Make rotations from any two directions to easily figure out transforms, i.e. MakeRotFromXY, MakeRotFromYZ etc.
-TransformData struct to store transforms as variables without requiring a gameobject
-Extension methods for TransformRotation, InverseTransformRotation, relative rotations and difference between rotations
DictTuple struct that allows for editing of Dictionaries in the inspector.
Coroutine Utils
-Sick of writing the same coroutines again and again? Fire and forget coroutine manager lets you easily call your own functions with delays, loops and more
-Invoke functions every time increment, for a fixed duration or a fixed number of calls
-Get callbacks with parameters in different patterns, like ascending, descending, and sinusoidal
-Move / Rotate / Scale gameobjects over time for tween-like effects
Move rigidbodies with physics over time or distance to easily get physically accurate movement.
Stop specific timers by handle or stop all timers on a given gameobject.
Easing Functions
-Includes all the classic easing functions
-Easy to use interface that works alongside the Coroutine Utils
Geometry Utils
-A huge range of geometry functions to handle all sorts of calculations
Line / Line intersects, Line / Plane intersects, closest point between lines, and much much more
Grids
-2D, 3D and Polar Grid classes
-Spatial grids with arbitrary transforms allow you to easily arrange objects, associate data with grid cells and more
-Find grid cell that contains a point, subdivide grids, coordinate transforms etc
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