【パブリッシャー丸ごとセール第101弾】9月6日 0:00 〜 9月12日(木) 23:59まで
Archanor VFXのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Super Confetti FX』$11 => FREE(9月12日 23:59まで無料)
クーポンコード:ARCHANOR
【September Surprise sale】⏰️ 9月5日 〜 9月18日 23:59まで NEW!!
9月のサプライズセールが始まりました🎉 ゲーム開発に役立つ200以上のアセットが50%オフ
✅️ 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『GAME CREATOR MEGA BUNDLE』 ⏰️ 9月11日(水) 3時まで
RPGツクールやUnity2Dゲーム開発に使える100以上のアセットバンドル
価格:$20で110アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
Easy Dialogue is a lightweight, node-based dialogue tool.Easy Dialogue is a lightweight, node-based dialogue tool.Easy Dialogue helps you create, structure, manage and get your dialogue. With the help of a simple and clean Graphical User Interface (GUI), you are able to draw connections between pieces of dialogue, see the flow of dialogue, reuse old dialogue pieces, as well as show branching dialogue.Create interesting and unique dialogue quickly, leaving you room to write scripts and design your game instead of having to worry about how to structure a dialogue system!Key FeaturesEditor GUI node-based dialogueAll dependencies are included in asset download!Player Responses / Branching DialogueSimple structure and architectureTakes no control over the displaying of textGlobal text parametersUser-defined, graph-specific, text replacementSimple and clean scripting APISupport ForumThe Whale for the Easy Dialogue Logo was created by Kelly Abramowitz, you can follow here on instagram @ficusfoxoneThis asset uses xNode under the MIT license as well as Serializable Dictionary, also under the MIT license; see Third_Party_Notices.txt file in package for details. Both of these dependencies are included in the asset download.Implementation DetailsEasy Dialogue does not handle the displaying of dialogue, but instead let's you easily structure and retrieve your dialogue, and any information you care about with your dialogue. The EasyDialogueManager is the script you interact with to get dialogue from the asset. There are three main functions, StartDialogue, NextNode, EndDialogue. These return differently based on success/failure, and they return the dialogue as a struct called dialogue_line. The dialogue_line struct contains information about the character speaking, the text they said, as well as any player responses.Here is a link to the current documentation.
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