Organically places prefabs over an area.There isn't any specific compatiblity issues with any render pipelines. The only thing to notice is that the DEMO is made with the Built in pipeline. But that doesn't break the tool.Object Scatter is an editor tool that provides a simple solution to organically place props on your scene to speed up the level design process and scene composition.Choose between spreading and projection options such as placing items on top of colliders or terrain. Randomize the transforms, create pathways using path exclusions and set collision layers to avoid when placing items to better compose your scenario.SUPPORT FORUM | DOCUMENTATION | BEGINNER TUTORIALNotes: This tool works best with Unity 2021+. It is not being tested with previous versions.The example demo was made with the Built-in pipeline, but that doesn't break the tool, it doesn't depend on any specific render pipeline.Spawns multiple prefabs over a bezier path areaRandomize position, scale and rotationOffset the instances positions, rotations and scalesSpread the instances with Poisson Disc Sampling, Evenly or RandomlyProject the instances on a grid or on top of collidersIncludes sample scenes with multiple examplesThe Example Mesh scene uses a model made by Enlil Scan > https://skfb.ly/6yOqW called venus_lowpoly