Empower your Unity projects by adding real-time, physically-based autofocus across Scriptable Render Pipelines.Empower your Unity projects by adding real-time, physically-based autofocus across Scriptable Render Pipelines.📚 Documentation - Your go-to manual.🤝 Join Our Discord - Connect and collaborate.🆘 Support/Inquiry - We're here to help, open a ticket.🚀 Roadmap - Future-proof your projects and let us know where to grow best.🧩Compatibility Across VersionsOfficial Support 2022 | 2023Release Candidate Unity 6* **Legacy 2019 | 2020 | 2021🌟Key FeaturesIntuitive by Design: Our tool — built upon an existing intuitive workflow grounded in physically-based principles.Flexible workflows: Fully/Semi-automatic, Blend and override with Volumes, Enhance with Cinemachine, Craft reusable states by building presets.Scalable volume integration: Fine-tune even the most dynamic of scenes.Non-destructive workflows: Enable/ disable features and cleanly add or remove from existing projectsIntegrates: Seamlessly integrate with Cinemachine so you can extend flexible use between gameplay and cinematic scenes.* The current asset version will work with Unity 6 but is due a support update.** Cinemachine 3 currently not supported in Unity 6(1.3) Tag support(1.3) Simple Focus modeHDRP supportURP support (bokeh mode)Draws from HDRP/URP HD Camera for clean dataBase system: ColliderEnhanced system: VolumeLightweight - Low CPU util <0.1%