Addressable and LOD Group in one component!This package contains a component which adds to your project ability to use LOD Group with Addressables. It monitors the distance of objects from the main camera and loads and unloads GameObjects, so if only distant objects are visible at the time, the Addressable LOD Group will load only that object into RAM (or graphics memory), leaving no other objects (other LODs) in RAM (or graphics memory).FeaturesBatching all objects with the same amount of LODs and distancesAutomatic object reference counting (unloads objects with zero reference count)Automatic bounding sphere size calculationDocumentationYou can find documentation in the package (.pdf) or go to the online documentation.