A work in progress procedural animation tool that does the following alongside the Unity Animation Rigging package.- Generates humanoid animation controllers by using an imported model- Creates animations using key frames, interpolation curves, and timings from the controllers.- Incorporates the Unity animation state machines to manage animation transitions, allowing users to customize transitions- Supports programmatic animation controller overrides (e.g. IK foot placement)More to come!Project by:Lucas "Agreafel" WeatherbyMister W