Temporal Anti-Aliasing for Universal Render Pipeline (URP)#URP TAA 2.10 New update! Compatible with unity2021.2!#A Temporal Anti-Aliasing implementation for URP.Only work on URPIn addition to Supersampling Anti-Aliasing, Temporal Anti-Aliasing is also one of the solutions for anti-shading aliasing.The demo shows that with mipmap disabled, you can also get good graphics quality.Not supported OpenGL ES 2.0The video uses Unity-Chan © Unity Technologies Japan/UCL