Optimized "Terrain Tessellation Shader" for HDRP with a easy to use workflow and realistic qualityOnly HDRP is supportedShader model 4.6 or aboveThis is a very optimized terrain tessellation shader for HDRPThe performance is in the maximum state compare to others because this shader is simple and has no complex computing. => Features:- One click setup- Distance based quality control- Automatic smoothness map- Easy to use- 4-Layers , 6-Layers and 8-Layers modeThe tessellation algorithm is "Distance Based". so you can easily optimize for any target hardware to save quality per performance4-Layer, 6-Layer and 8-Layer mode is supportedMy other assets:HDRP Lighting Box 2 : NextGen Lighting SolutionUniversal Lighting Box 2Lighting Box 2 Next-Gen Lighting SolutionDistance based tessellation:Controlled by:MinMaxIntensity